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Renderman Specialist / Engineer

  • On-site
    • Chennai, Tamil Nādu, India
  • ITOPS

Job description

2+ years of hands-on experience with RenderMan across production environments

  • Programming & Plugin Development: Proficient in C++ and Python for developing custom plugins using RenderMan C++ SDK to support proprietary and volumetric data formats such as OpenVDB

  • Computer Graphics & Shading: Expert understanding of computer graphics principles with practical experience in shader development, look development, shading, lighting, and ray tracing, including RIS, RSL (RenderMan Shading Language), physically-based rendering (PBR) workflows, and core rendering architecture (path tracing, ray tracing, global illumination)

  • Lighting & Color Management: Strong knowledge of color space management, image-based lighting (IBL), and global illumination techniques

  • Pipeline Integration: Experience integrating high-volume rendering pipelines with industry-standard DCC applications (Maya, Katana, Houdini) and other render engines (Arnold, V-Ray), with foundational knowledge of USD workflows

  • Optimization & Problem-Solving: Proven ability to troubleshoot complex rendering issues including noise reduction (denoising), sampling optimization, memory management for large-scale assets, and streamlining material assignment and texture workflows

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